Game Design 101
Game Maker's Toolkit
A playlist of video essays from Game Maker’s Toolkit about the basic ideas of game design. Each video stands alone and uses real games as examples, such as how Valve playtests and how game economies are built. There is no programming in it, and the lessons apply to almost any type of game.
What you'll learn
- How game designers think about problems
- Why playtesting matters, using Valve as an example
- How feedback loops and in-game economies work
- How designers protect players from frustrating choices
- What the job of a game designer involves